Dinosaur survival game beasts of prey1/12/2024 ![]() ![]() The Trial requirements should automatically update when border walls on the map are placed or removed, and should automatically update when spawn points are added or removed +The Biomes Visited, Water Sources Visited, and Shrines Visited Trials should now automatically exclude water sources, shrines, and biomes that are outside player-placed map borders when considering the requirements of these Trials +Players will always have 100% complete on the Shrines Visited, Water Sources Visited, and Biomes Visited Trials if the playable area of the map contains none of the relevant map destinations that trigger these Trials +Actor mode can now be used on Isla Titania If this does not work, make sure all spawn points outside the playable area you wish to partition off have been inhibited with spawn point inhibitors Creating a complete wall enclosing a collection of spawn points that are not inhibited will automatically form a closed playable area, which means eggs, carcasses, and fat plants will only spawn within the playable area. This should make the Volcano Bay map significantly more attractive for usage by map editors due to being able to use only part of this huge map It could allow players to make smaller servers where only a smaller part of the map is accessable. This, combined with using the Map Spawn Point Inhibitor, allows players to partition a piece of a map they wish for players to be able to access. +Added MapBorderWall to the foliage placement tool. Spawn points placed with the foliage placement tool will automatically assign themselves an appropriate spawn region on maps with spawn regions Be careful not to place spawn points such that players will spawn under the map The camera spawns at the target sprite icon. Dinosaurs will spawn at the little dinosaur head sprite. +Added flyer, terrestrial, and aquatic spawn points to the foliage placement tool Deleting a spawn point inhibitor with the foliage placement tool will automatically re-enable any spawn points previous covered by the deleted inhibitor Any spawn points inside the big red bubble it displays will no longer ever be used It can be made to cover more area by adjusting its scale ![]() Place this on top of spawn points to keep them from being used for spawning +Added MapSpawnPointInhibitor to the foliage placement tool. Soal's does not recommend logging off on the mountain.įoliage Placement Tool+While using the foliage placement tool, AI critter spawn points and player spawn points are now visible and show sprites above their locations Note: Some of Titan's Rise is accessible, but the area is not developed and will be drastically altered in the future. +First pass at texture painting Titan's Rise. Some more complex materials have been simplified. +LOD and optimization changes to various assets. They can be removed with the foliage setting like other ground foliage. +Cliffs have been overhauled on Titania to have procedural rocks. +Added more spawn points to Titania + Expanded the Map Borders +New watersources: Pristine Falls, Muddy Oasis You also get to pick your spawn region on Isla Titania when resurrecting It also will show you the percentage of the total playerbase that exists in each region When spawning a new creature, you now are prompted which spawn region you wish to spawn in ![]() +Set up spawn regions on Titania into North, South, East, and West Misc Changes+Updated the night shader to try and make it more visible and keep red hues better than previously (they will still be duller). ![]()
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